![]() ![]() And most importantly, You Don’t Need A Microphone To Strategize! The world of gaming has forever-changed due to Apex Legend’s pinging system that can help you strategize with your comrades with the simple press of a button and a lot of smartly coded contextual highlighting. ![]() Every character has refreshing movement options to keep combat fast-paced like Quake or Halo, even though the map never changes. Each gun has a personality, and even the ones you dread having to use are pretty fun! It’s a good sign when the weapon people don’t want to use is the hand-shotgun, usually that’s the one that breaks the game! It’s pretty to watch everyone fall from the dropship. Normally, that would be cause for uhh… no celebration whatsoever because BRs are hyper-consumption machines, so why would it matter to me that another company pulled the One-armed BR Bandit? Apex Legends was made for simple and approachable team-play, and not for one person to try to be the lucky hero who got all the good drops faster than 99 other people. It’s just a matter of perspective.Īt the beginning of 2019, Respawn Entertainment suddenly came out with a Battle Royale that nobody knew it was making. From one angle, you could overlook Superliminal as a game wrapped up in the shadows of similarly styled games, but if you adjust your approach, you’ll see that it stands proudly on the shoulders of giants. It’s always good to watch the loading bar shoot past where it’s supposed to go. It’s just a lounge with a calming blue light that reminds me of the old indie Unity projects from 2015 that were just funny light boxes at the advent of itch.io. There’s a little bit of sci-fi, a little horror, some silly fanciful sections, but there is a special moment right in the middle where you get to just take a break, and I really appreciate that. It pushes through seemingly every possible iteration of this idea without lingering too long on any one style or scenario. You can knock Superliminal out in an evening, or just under three hours. Alice In Wonderland meets Kirby In Dreamland. It’s like that level in Super Mario 64 where you can be Giant or Tiny Mario, but done in real time. So if you hold a can up above you towards the ceiling, it will look big and far away, but if you hold it towards your feet it will look close and small – it’s all about perspective. ![]() It’s a well-tread presentation in indie gaming, but Superliminal uses this as a container to explore a very “simple” mechanic: any object you are holding adapts to fit the perspective of your view. Superliminal is a very simple box-on-switch style puzzle-platformer that cribs its style from The Stanley Parable and Portal. While plenty of games try to be everything to everyone, Superliminal is a game that is precisely about one thing: perspective. Somehow, I was able to narrow down the massive list of this year’s games to simply a mega-sized twelve of the most important games of 2019. ![]() It’s a year of plenty after a few rough years and a year of the creamy middles with remakes and new digital storefronts at a premium, and that means a lot of games. And that means a lot of great end-of-generation games. Meanwhile, game development continues to become more accessible to smaller groups of people as the tech-divide between personal computing and professional development shrinks more and more, indie teams can reasonably develop in VR now! In 2019, we didn’t have to worry about future-tech because next-gen consoles were too far away and instead developers got to focus on making great games with the current tech. The big corporations’ stranglehold has loosened further as they continue to put out rushed, broken games-as-services like Anthem (UNIONIZED GAMES ARE BETTER GAMES). Local artistic communities have sustained many of the developments of this year’s best games. This was an incredible year for my specific type of quirky games and it gives me hope for 2020 to be even better! Indie game production feels like it’s reached a near-healthy equilibrium in spite of the inherent lack of protection and resources. Hello, my name is Solon, and I’ve spent the entirety of this year investigating as many games as possible for this list. ![]()
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