![]() ![]() With two Phantoms stalking the room, that might make things difficult, so instead use psychic attacks or your wrench - and plug up the leaks with your GLOO Cannon. ![]() Coolant Chamberīack in the Coolant Chamber, a thick mist is everywhere - warning you not to use any fire or explosives. Once you return to save Mikhaila, she'll eventually make her way back to your office and meet up with Dr Igwe and January, and use your fabricator to get you some support. If you did, you can quickly explore the office of Talia Brooks - more importantly, two more Neuromods are floating by the breach door. The booster shots are in one of the desks floating around - next to a Neuromod and the door (which will be unpowered unless you plugged in the Grounding Resistor earlier). Be ready to fight quickly, as there is likely a Telepath lurking just outside the breach, and several Cystoid Nests in her office. Outside, avoid the Cystoid Nest and rocket upwards to see the marker on your map where the breach is. You should still have a lot of time left to save her if you leave now. Also try hitting them with your own Electrostatic Bursts.Side Mission Update: Assist Mikhaila Ilyushin - It’s not too late to save Mikhaila, as the gate to the Talos 1 Exterior is right next to you. Use Psychoshock or a Nullwave Transmitter to prevent the Technopath from attacking and then hit them with the Q-Beam or another powerful weapon. They have a bit of a windup before they fire electricity after appearing, so be sure to sprint out of the way. This takes the form of electrical spheres appearing before zapping you. Technopaths attack with Electrostatic Burst attacks. If the Technopath is carrying turrets, hit it with an EMP Charge or a shot from the Disruptor Stun Gun to make it drop them and then run in and hack the turrets (Hacking II required). Operators attack with close range flamethrowers, so pull out your Disruptor Stun Gun or EMP Charge to damage and stun them and then run in and wallop them with a charged swing from the wrench. Take out whatever robot the Technopath has in their control first. But you’ll need to defeat them if you want to use the main lift in Talos-I. Instead of mind controlling humans, they control Operator robots and even Turrets. Technopaths are even more dangerous than Telepaths. They’re especially vulnerable to the Superthermal ability. Also use one of your typhon powers for long range damage. Or better yet, use the Q-Beam for high damage and range. So you’ll have to rely on your silenced pistol for long range damage. Telepaths float well above you, making wrench attacks pretty much useless. Then use the Nullwave Transmitter or the Psychoshock ability to prevent them from attacking. Make sure there are buildings or walls nearby so that you can duck in and have the projectile hit that instead. That’s why you should never fight a Telepath in an open area. They can also use their Psychoshock ability to prevent you from using typhon powers. Telepaths attack by shooting homing projectiles that explode on contact. ![]() I recommend using the GLOO cannon to slow them down and then hitting them with the Disruptor Stun Gun or the Mindjack ability for nonlethal takedowns. That’s why taking them down should be you first priority. They also serve as extra eyes and ears for the Telepath, which can ruin stealthy approaches. ![]() While they may not look like a threat, they can charge at you and explode. Telepaths are accompanied by a few mind-controlled Transtar employees. But you’ll be prepared to take on these mini-bosses thanks to this handy guide. If you thought the Phantoms in Prey are tough, wait till you fight the Telepaths and Technopaths. ![]()
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